Monday, December 27, 2010

Watchers Guild Stats, part 2

Rules for the Organization

Playing a Member

Watchers serve as the counter intelligence arm of a good kingdom. In my game that is Furyondy. Watchers gather information through observation and deduction more than threats and violence. In public they do not have the image of the action-oriented hero. Instead most of them seem to hang back and observe. Of course, things are different out of the public eye.

Combat
Most members avoid combat if possible. The prefer to inform those publicly authorized to use force. That means a Watcher will prefer to call the city guard or town militia instead of tackling threats in public. There are exceptions to this but the individual Watcher must weigh the benefits of keeping their image or breaking it.


Advancement
The organization has a ranking system based on seniority and number of missions performed. The most experienced tend to rise in rank. Those with adventurer classes also tend to attain higher rank given their survivability.

note: in my game the ranks correspond to generic police ranks such as Senior Watcher, Watcher Captain and so on.

Mission
Missions involve information gathering or investigation.

Monday, November 15, 2010

Creating Encounters on a Budget

the saga budget

John Robey aka the Gneech authored some good supplemental rules for a sword and sorcery SAGA game. One of my favorites is the encounter budget adaptation. It helps in gauging the difficulty of encounters. Many games tend to forget that adverse conditions are called such for a reason. Translated to game-speak that means adverse conditions = higher difficulty and higher awards.

In old school AD&D, a GM was encouraged to pile on the adverse conditions to make encounters more interesting. The flip side to this was players could potentially reap incredible amounts of experience points with a good strategem or incredible luck. That was unlikely in 3.x given the experience cap rule. with such a rule it became important to balance the other end of the equation. Giving experience for adverse conditions became important to the game.

Saturday, November 6, 2010

Watcher's Guild Stats

Rules for this Organization


Entry Requirements
sense motive
non-evil
pass magical and psionic screening


Benefits
Economic: watchers have a stipend which covers daily food and shelter

Gear: watchers are provided a badge of office and a cloak, for long journeys the organization will provide transport

Services: Watchers will likely be scanned for any form of mind control, enchantment or possession especially after a mission. They are on good terms with local clergy and have easier access to healing

Information: A Watcher's trade is information.

Access: Members are allowed into the Organization's strongholds. When specifically assigned to missions they are considered emissaries of the king. This requires a writ approved by the head of the organization, as authorized by the king.

Status: They receive a +2 reaction bonus to law abiding citizens.

Next:
Playing a Member
Combat
Advancement
Mission

Thursday, November 4, 2010

Gaming Music 2: group culture

Full audio gaming

I decided to revisit the topic after seeing a comment on http://www.roleplayingtips.com. To recap the previous gaming music post, our BESM game typically had continuous music. I attributed this largely to the group's openness to technology. That's an incomplete answer. I realized that the greater enabler was the openness to new ideas, the sense of group responsibility and the willingness to delegate.

For starters, there was a tradition of participative GMing. Much of the setting and the flavor was determined in consensus - it's inherent in setting up a BESM game. It was similar with the music. For each story arc we chose our soundtrack. We had an opening song and an ending song. There was a menu for combat and mood pieces. Whatever we failed to cover in advance was left to the discretion of our Audio Tech volunteer.

The Audio Tech/ Music GM/ Sound guy had unusual duties. Part of the skill set was that he'd have to think like a GM - sometimes to the point of second guessing. When the group confronted an enemy, the sound tech would start looking for the combat music. Or he'd switch from background to comedy when people started goofing. It didn't earn any particular reward save that feeling of participating in a well run game. I sometimes think of this duty as Music GM.


 

Thursday, October 28, 2010

DM Delegation

many hands make light work


I recently came across a comment about how some Game Masters assigned administrative duties to their players. At times it becomes necessary to delegate. It may be because of the particular game system or part of the characteristics of the gaming group.

We used to assign a Technical GM or Tech GM for particularly rules heavy game systems. We would also assign at least one where there was an unusually large number of players present. The Tech GM's duty was primarily in combat. He tracked initiative orders, looked up bonuses and penalties, located spell descriptions and did all the things that would slow down the game if we let the GM do the task.

For less rules heavy systems like BESM. there was less need for the Tech GM. Instead, other duties were farmed out to volunteers. One would be Music Tech. Because BESM is cinematic, we felt the need to incorporate as much sensory cues as possible. Music is one of them. Armed with our CD's and MP3's,  the Music Tech played the appropriate music during the game. He could choose which music to play, much like how the music director would define the soundtrack of a movie.

Tuesday, October 26, 2010

Mage Knight: The Resurrection

an old favorite comes back from limbo

Mage Knight was the first collectible Miniatures Game and the first to use the clix system created by Wizkids. Tabletop skirmishers felt the loss when Wizkids closed shop. By that time, Mage Knight went into stasis. Although people continued to play the game, its just different when you know the original creators are no longer around.

Well, it seems the dark ages are over because Wizkids/ NECA announced a relaunch for Mage Knight. Details are sketchy at the moment. What they did say was that the first release would be a boardgame. Then Mage Knight would branch out to other media like card games and perhaps an rpg.

The New Mage Knight Logo


I'm sure plenty of gamers the world over would welcome this development! It makes me hopeful that Wizkids would revive some of their other games. I'm particularly interested in the Fate of the Mechwarrior miniatures game. The milieu is one I find interesting and I always thought the clix version possessed its own merits. I hope more patience pays off.

Monday, October 25, 2010

The Watchers

Organization for Greyhawk


I've always wondered about how places like Furyondy dealt with the issue of espionage. As a generally Lawful Good state there should some cultural distaste for the matter. However, we know that not everyone follows this, an alignment tendency is merely that. Plus, there is a need for counter-espionage given all the spies and saboteurs you would expect from that state's enemies.  The idea of a counter espionage organization in a LG culture sounded like an intriguing challenge.

I chose not to create a Prestige Class because I envisioned this organization to be centered on NPCs. A Prestige Class, on the other hand, is too centered on the PC. It also means expending much effort. Why spend the time to detail a Prestige Class when only the GM will see the stats? Plus it may give the players the wrong impression - that the campaign is all about espionage. Maybe a Prestige Class would be appropriate in the future but this will do for now.

Also, I believe that the organization logically has low level members who have a degree of authority despite their weak combat prowess. So I turn to the rules for creating PC Organizations outlined in the DMG2. It uses few rules additions and is less involved than a prestige class. At the same time, it is slightly more powerful than the Guild and gives more benefits which may attract higher level NPCs. Further on, this organization could be fleshed out and expanded to make it an attractive option for PCs.

Monday, October 11, 2010

Tower of Gygax

Keith Baker appreciates Gygax. In tribute to the co creator of DnD, Kieth conceptualized "The Tower of Gygax" a massive dungeon of ever changing rooms. Seems this event has been running for 3 years now since being first played in 2008. It seems a fitting tribute and Kieth deserves to be recognized for this.

Read more about it on Gloomforge

Wednesday, October 6, 2010

Prestige Classes Foundations

thoughts on immersion through rules

I like adding little bits to customize a setting. In a previous post I noted some of my opinions on the use of prestige classes to flavor a setting. One of the ways to immerse a DnD player is to make his character an integral part of the rules set. The characters' playing mechanics become entwined with the flavor of the world. The Player's method of play thus becomes integrated as well. To achieve this means tweaking existing Prestige Classes or custom building one form scratch.

This is the first guideline from the DnDWiki:
Prestige classes should be campaign/setting/race/occupation/role/organization specific, and designed around a clear theme. (Example: Sherwood Bowman, Dutch Trader, Damascus Smith, Naval Officer)
Prestige Classes on DnDWiki
Lets expound:

Campaign
The campaign means the thematic focus of the current series of games. It is a narrower definition of Setting. Think of it as "what is important for this series of scenarios."  When playing the One Well game we could have very specific classes like Liberation Army Veteran or perhaps Bakluni Archaeologist. Contrast these to broader concepts like Myrmidon or Loremaster. They may be similar but the former generate more impact in the campaign's flavor. This is done my focusing on the specific characteristics of the campaign.

Setting
The Setting refers to the game world. It should offer several ideas based on history, current events and location.

Race
Racial archetypes can be further enhanced by adding Prestige Classes. Highlight what each culture values.

Occupation
Similar to race but more focused on a broader social grouping. Seafaring nations may have a Mariner Prestige class that can be taken by all races.

Role
Perhaps you need a type of character that fulfills a specific role in gameplay. The ultimate ranged combatant as a combat role could go to Deepwood Sniper or Bow Initiate.

Organization
The more the characters interact with society the more important is this criteria. A prestige class can highlight what is important to these groups.

Wednesday, September 29, 2010

Prestige Classes as Campaign Flavor

3.x ways to define your Greyhawk Campaign


The idea of the prestige class was one of the big draws for DnD 3.0. For many long time gamers it was the incarnation of the idea that a character could become something extraordinary by choosing a particular set of skills and classes. It was the streamlining of the rules for the first edition Bard and the Thief Acrobat.

However, some gamers fail to appreciate the non-rules effect of Prestige Classes. The exclusion or inclusion of a particular class will affect the flavor of the scenario or campaign. This decision can be used to further clarify the vision of the world.

An example: There has been no mention of a Military Academy in the campaign world. The usual assumption is that the military follows the norms of medieval Europe. There is no standing national army. If one is needed, it will be raised from the forces of vassal lords. However, if the GM allows an Academy Officer Prestige class then the assumptions change. Now there would be some sort of training institution for soldiers. It follows that there is a need for professional officers. It is thus possible that a national army exists.

To go further, the introduction of a prestige class could become a campaign event itself. Imagine that the Military Academy had just opened its doors. Most likely enemy spies would begin observing and reporting on the development. Even better, suppose the Academy is just a proposed project. There would be much politicking as well as spying as proponents and opponents try to determine the outcome. A whole backdrop of espionage could accompany the idea that a prestige class will be introduced in the future.

It is this flavor generating characteristic that makes the Prestige Class even more valuable.

Mechwarrior

two sites for a tough old game


The Longevity of Battletech fascinates me. It's one game that survived the dissolution of the parent company. Normally, a game maker chooses to kill a game when its outlived its usefulness.

While searching for Mechwarrior info I came across Catalyst Games Battletech site and what amounts to their online miniatures gallery. This is Camo Specs Online. This site provides us with a whole slew of Mech miniatures painted in official regimental colors. Not only that, they have tutorials teaching you how to paint the mech. I'm amazed at the support Catalyst is providing to Battletech.

On the other end of the support spectrum is MegaMek. This is an unofficial online version of the Battletech game. Now some publishers may balk at this kind of flattery. But I think Catalyst is keeping their hands off MegaMek because it benefits them. It's a way to keep interest alive. It also gets the player base involved in the fate of the game. That's something most manufacturers should pay attention to.

Soda Pop

Tactical Games take a turn for the anime

Some reviewers liken Super Dungeon Explore to an analogue SNES rpg complete with pastel dungeons and chibi heroes. I wish I'd been there for the debut. It seem's I'll have to wait until everything becomes available but it will be something I'll watch out for.

Incidentally, the manufactureres, Soda Pop Miniatures is responsible for this bit of kawaii and they also have 32 scale figures. They've hinted at some game ideas but so far only the figures are available at their store.

Thanks to mini gallery/ forum/ community and trading center Cool mini or not for featuring some of the Soda Pop miniatures.

Saturday, September 25, 2010

Mapping in the New DnD

an old task is reincarnated

In the days of yore, a group of AD&D players needed a Mapper. On this person lay the responsibility of providing an accurate representation of the dungeon location and its contents. The primary concern was that the party may wander into more dangerous [ie. higher level] sections of a dungeon and get slaughtered.

Well those days have gone, but mapping has now undergone a renaissance of sorts. Thanks to D&D 3.xx maps, in general, and tactical battle maps, in particular, became important once again. Now this has some advantages and disadvantages. For one, the cartographically challenged will have another task added to his list. Then there is the added pressure to make these maps visually appealing. Finally, those maps need to make sense.

On the plus side, I find there are fewer arguments about movement and placement. People also tend to use their heads more during an encounter. Prior to 3rd edition, people often relied on just letting loose their most damaging attacks. Now subterfuge and subtlety become clearer options.

Fortunately, technology has allowed gamers to create good looking printed material. The same technology has  been responsible for an explosion of small press gaming accessories like pre-made maps, paper miniatures and paper models. At least the GM has more options if not less work.



Tuesday, September 21, 2010

Gaming Music

adding an aural dimension

When I was a much younger, Game Masters sought to create the perfect gaming environment. That included creating props, visual aids and the right ambiance. Thus there was a period where everyone sought to create their own library of gaming music. There was this sense that if the game master failed to provide the bells and whistles, then he wasn't doing his job. For a time the pursuit seemed exciting. Then it became stressful.  

Who actually had the time to assemble a theatrical production? There was also the operational aspect. Pre-MP3 or even pre-CD, trying to locate the proper sound tracks was a chore. We only had magnetic audio tape. In the end, running a smooth game remained the priority. The audio was dumped.

Fast forward a few years and music started creeping into the games again. With my group, this culminated in our BESM game which practically ran with full audio. For each season we had Anime Music for the game. With the release of affordable portable MP3 players, it was easier to cue and switch music. We also asked someone to volunteer for Sound Technician duties. The game master described the mood and the sound tech chose an appropriate song. 

Some old gamers may bristle at technology encroaching the tabletop world. We embrace it. 





Sunday, June 6, 2010

Custom Dungeon Crafter 3 Tiles

fantasy flooring for your game battles


Here is a collection of floor tiles and links for Dungeon Crafter 3. Remember to place the tiles in the folder marked "floor" instead of the main program folder.

Tuesday, May 25, 2010

BESM Appreciation Page

an old favorite fading away


I've mentioned my admiration for BESM, short for Big Eyes Small Mouth an anime inspired RPG. Sadly the game is fading away.  The brand BESM originally created by Guardians of Order has been taken over by Arthaus. However, it seems that support from that company has not been strong. I could guess that the fanbase is dwindling. Perhaps its gotten to the point that the effort does not justify the profits, if any. BESM 3rd edition may be the last we'll see.

Which leaves the fate of this versatile game in the hands of the fans. So I will also be doing my meager share to keep the embers alive.

Friday, May 21, 2010

Dungeon Master of the Rings

discovering an old webcomic

You tend to stumble on unusual gems while doing the most mundane of tasks. In this case I got a sample of the Dungeon Master of the Rings, a parody of the movie trilogy. Created by Seamus Young the comics takes scenes from the movies and overlays what would pass for player dialogue during a game session. The effect is subtle humor that pokes fun at both the movies and at gaming tropes. Unfortunately the series has ended but you can still see the archives at Young's site Twenty Sided.