Saturday, November 6, 2010

Watcher's Guild Stats

Rules for this Organization


Entry Requirements
sense motive
non-evil
pass magical and psionic screening


Benefits
Economic: watchers have a stipend which covers daily food and shelter

Gear: watchers are provided a badge of office and a cloak, for long journeys the organization will provide transport

Services: Watchers will likely be scanned for any form of mind control, enchantment or possession especially after a mission. They are on good terms with local clergy and have easier access to healing

Information: A Watcher's trade is information.

Access: Members are allowed into the Organization's strongholds. When specifically assigned to missions they are considered emissaries of the king. This requires a writ approved by the head of the organization, as authorized by the king.

Status: They receive a +2 reaction bonus to law abiding citizens.

Next:
Playing a Member
Combat
Advancement
Mission

No comments: